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ZA-Z server settings: every sandbox option that matters

Checked | 8 min read

ZA-Z runs Project Zomboid Build 42 with 3-hour days, about 8 times a default world's zombies (10 % sprinters, no zombie respawn), 3x XP, loot refills every 30 in-game days, the power grid on, mains water until Day 150, PvP with the safety toggle, protected safehouses and a nightly restart at 00:00 SAST. Below is every setting a player will feel, with its real value, read from the live server files. Anything not listed is the game's default.

#How long is a day on ZA-Z?

SettingZA-ZWhat it means
Day length3 real hours1 in-game hour is 7.5 real minutes; a real day holds 8 in-game days
Start9 July 1993, 9 AMDay 1 of the outbreak; the server name counts days from here
Night lengthShortMore daylight than a default game
Night darknessNormal
Clock when the server is emptyStoppedThe world waits for you: no time passes with nobody online
SleepOptionalYour survivor never gets tired. If every player online sleeps at once, time runs about 240x (8 game hours in roughly 15 real seconds)
Temperature, rain, fogNormalSnow settles on the ground in winter
ErosionNormal (100 days)Grass, vines and saplings take over in about 100 in-game days
Farming speed and yieldNormalCrops grown indoors die; seasons matter

#Zombies

The population is set to the highest the game allows, and it reached its peak on Day 28, so the whole world is now at full density.

SettingZA-ZWhat it means
Population4.0 x peak 2.0 = 8.0About 8 times a default Normal world (0.975 at its peak)
DistributionUrban focusedTowns are packed; forests and farmland are lighter
SpeedRandom, 10 % sprintersOne zombie in ten runs flat out
ToughnessRandomSome drop fast, some soak up a beating
StrengthNormal
Sight and hearingNormalSharper than a default game, which mixes Normal and Poor
MemoryNormal
CognitionBasic navigationZombies never open doors
RespawnOffNo new zombies are ever added
MigrationEvery 12 in-game hoursThe survivors of a cull wander into cleared parts of the same area, so emptied streets slowly refill
GroupsAbout 20 (10 to 30)Idle zombies gather into hordes
Drag-downsOnA crowd can pull you down and kill you outright
Fence lungeOnA zombie climbing a fence or window can lunge if you stand too close
Attacks from behindHigh bite chance
Fake deadWorld zombiesSome bodies lying in the world are not dead
Crawling under carsOften
House alarmsZombies do not set them off
Armour on zombies2x, capped at 85 %Helmets and vests on the dead really do stop blows
Weapons stuck in zombies6 %Check the bodies
Tall fences25 zombies before one takes damagePlayer walls and barricades can be broken
CorpsesRemoved after 72 in-game hours (9 real hours)Rotting bodies nearby still hurt your mood and health
InfectionBlood and saliva, death in 2 to 3 in-game days (6 to 9 real hours)The dead rise within a minute. See Knox Antidote and Immune System
Multi-hitOnSome melee weapons hit several zombies per swing

#Loot

SettingZA-ZWhat it means
Loot, every category1.0Above the game's defaults (0.4 to 0.8 per category)
Guns and attachments1.2The richest category
Loot respawnEvery 30 in-game days (720 hours)About 90 real hours with players online. See the rules below
Buildings already lootedUp to 25 %, reached by Day 90Rural buildings half as often
Locked doorsVery oftenBring a crowbar or learn to climb in windows
House alarmsSometimes
Generators in the worldNormal
Annotated mapsSometimesNotes from dead survivors pointing at stashes
Survivor houses, road and zone storiesRare
BasementsSometimes
Dropped hats, glasses and maggotsRemoved after 24 in-game hoursOnly these three item types are cleaned up
Rotten foodRemoved after 7 in-game days
Our own mythic gearAbout 1 container in 10,000See ZA-Z's Gear and Clothing
Tracer roundsAbout 1 in 10 of ammo findsSee ZA-Z's Tracers

#When does loot respawn?

Loot comes back in a server-wide wave every 30 in-game days, not on a per-container timer. A container refills only when all of these are true:

  • It sits in a town or trailer park.
  • Someone has looted it before, and it now holds fewer than 5 items (junk counts).
  • Nobody was in that part of town in the last 12 in-game hours (90 real minutes). A town someone lives in rarely refills.
  • The building has no player construction or barricades, and it is not a safehouse.

The refill is one normal roll of the game's own loot tables, on top of whatever is still there. More on Loot.

#Character and XP

SettingZA-ZWhat it means
XP3x on every skill
Reading a skill book0.05 in-game minutes a page40 times faster than default: a book reads in moments
Rereading magazines and other literatureAfter 14 in-game daysDefault is 45
TV and VHS XPStops at skill level 3
Free trait points0No penalty for stacking negative traits
Starter kitOff
Hunger, thirstNormalNutrition and weight are on
TirednessOffSee Sleep above
Broken bonesOn
Injury severityNormalWound infections can hurt you
Muscle strain0.7
ClimbingEasyNo failed climbs over fences or sheet ropes
Clothing wearNormal
FirearmsAim-based damage against zombiesYour aim decides the hit; noise, jams, moodles and weather at 1x
RecipesHidden until learntCrafting stations still show recipes you have not learnt
Accounts per Steam account5

#Power, water and generators

SettingZA-ZWhat it means
Power gridOn, set to stay onBrought back by survivors, see The Substation Restart
Mains waterUntil 07:00 on Day 1505 December 1993 in game. Fill your containers before then
Generator reach25 tiles, 3 floors up and downDefault reach is 20 tiles
Generator fuel use1.0Ten times Build 42's default of 0.1: stock plenty of fuel
Generators outdoorsAllowedA generator outside can run fuel pumps
Fuel in station pumps0 to 80 % full, 20 % start emptyThey do run dry
Light bulbsLifespan 3.0Bulbs last longer than the default 2.0, but they still burn out
Fridges and food rotNormal

The admins can still stage a blackout or a water cut as an event. How the grid works, and what a cut means for you, is on Power and Water.

#Vehicles

SettingZA-ZWhat it means
Cars in the worldLow
ConditionLowExpect to fix what you find
Fuel in found carsLow, and few have any
Locked carsRareYou still need a key, or hotwiring, to start one
Car alarmsExtremely rare
Traffic jamsOnMain roads are choked with wrecks
Speed limit150Cars run at their true speed and the speedometer is honest. Every vehicle tops out at about 122 km/h
Crash damage to youOnYou can be hurt in a crash, but being hit by a car does you no damage
HelicoptersUp to 5 in the worldThe Huey, see Vehicles and driving

Fast driving onto ground nobody has visited can outrun the map loading. The driver's PC loads the road ahead for everyone in the car, so a slow PC at the wheel stalls the whole car. Livestock unloaded from a towed trailer can vanish (a Build 42 bug), so walk your animals.

#PvP and safety

SettingZA-ZWhat it means
PvPOn
Safety systemOnEach player chooses PvP mode for themselves
RosewoodNo PvPThe town is a safe zone, zombie-free too: Rosewood Safe Zone
Who can hurt whomAt least one of you in PvP modeStaying out of PvP mode does not protect you from someone in it
FactionsOnFaction mates cannot shoot each other, and only hit each other in melee if one turns on faction PvP
DeathsAnnounced in chat
World mapFaction and safehouse mates onlyNobody else shows on your map

House rule: fight if you both want to, and do not camp spawns.

#Safehouses

SettingZA-ZWhat it means
Player safehousesOnOne per player, owner or member
Buildings you can claimAny map buildingShops and offices too, not just houses. Player-built structures never qualify
TrespassOffNon-members cannot walk in, and on ZA-Z they are thrown out of cars too
Looting by non-membersOff
Fire damageOffFire cannot damage a safehouse
Respawn in your safehouseAllowedTick it in the safehouse panel
Expiry14 real days (336 hours)Counted from the last time an owner or member stood inside
SledgehammersOnly inside your own safehouse
Loot respawn insideNever

The full rules are on Safehouses.

#Server: slots, saves and restarts

SettingZA-ZWhat it means
Slots32
PasswordNonePublic, no whitelist
Ping limitNonePlayers from anywhere can join
World saveEvery 15 minutesA crash rolls the world back no further than the last save
BackupsEvery 3 hours, plus a nightly copy kept off the server
Nightly restart00:00 SAST (22:00 UTC)Warnings at 23:50, 23:55 and 23:59; back about 2 minutes later
Mod update restartsAutomaticWith players on: warnings 10, 5 and 1 minute before. Never between 23:40 and 00:10 SAST
Idle restartEmpty server onlyAfter 3 hours up, if someone played since the last start. Never with anyone online
Game updatesBy handUsually the same day the patch lands
Steam VACOn
File checkOnYour game and mod files must match the server's; a changed file gets you refused
Speed checkKickMoving faster than 20 tiles a second on foot gets you kicked; driving is fine
  • Getting started: how to join and what to do in your first hour.
  • Safehouses: claiming, members, trespass and the 14-day rule.
  • FAQ: quick answers to the questions players ask most.