Mythic gear on ZA-Z: bags of holding, the Gold Desert Eagle, and boots and gloves with powers
ZA-Z's Gear and Clothing adds 22 mythic items to Project Zomboid on ZA-Z: twelve bags with 90 to 100 percent weight reduction, three pairs of boots and four pairs of gloves with real powers, a Gold Desert Eagle that drops any zombie it hits, and two shoulder holsters that carry 30 magazines. They are world loot and very rare: each container has a 1 in 10,000 chance of holding one when it is first filled. The mod also brings the Micro Torch, hydration packs, a neck mode and sixteen skins for the half mask respirator, and more uses for the ankle holster.
Workshop page: ZA-Z's Gear and Clothing on Steam.
#How rare are the mythic items?
- When: a world container rolls the moment it is filled, which is when the first player opens it, and again when loot respawn refills it.
- Odds: 1 in 10,000 per container. A hit gives one of the 22 mythics at random, so any one named item is about 1 in 220,000.
- Where: any world container (shelves, lockers, wardrobes, fridges, crates) anywhere on the map. Zombie corpses and bags found inside containers do not roll.
- Kit roll: a second, separate roll at the same 1 in 10,000 draws from a kit pool that includes the hydration packs below. A hydration pack turns up in about 1 container in 26,000.
Containers opened before the mod arrived on 30 September 2026 kept what they had; they get a fresh roll at the next loot respawn.
#Bags of holding and the other mythic bags
Weight reduction is how much lighter the contents become while you wear or hold the bag; at 100 % they weigh nothing. Holds 50 is the most any bag can have in the game.
| Bag | Family | Worn on | Holds | Weight reduction | Extra |
|---|---|---|---|---|---|
| Hoard Hauler | Loot Goblin's Pack | Back | 50 | 90 % | Run speed -3 % |
| Grabby Sack | Loot Goblin's Pack | Back | 50 | 92 % | Run speed -2 % |
| Pocket Hoard | Loot Goblin's Pack | Satchel slot | 40 | 90 % | Frees your back for a second bag |
| Pilgrim's Relief | Relief of the Overburdened | Back | 45 | 100 % | Run bonus 3 %, 4.5 % when full |
| Featherlight | Relief of the Overburdened | Back | 35 | 100 % | Run bonus 5 %, 7.5 % when full |
| Atlas Frame | Relief of the Overburdened | Back | 50 | 100 % | No speed penalty |
| Velvet Void | Bag of Holding | Satchel slot | 50 | 100 % | |
| Starfall Duffel | Bag of Holding | Back | 50 | 100 % | |
| Portable Hole | Bag of Holding | Fanny pack, front or back | 50 | 100 % | |
| Nothing At All | Invisible Bag | Back | 45 | 100 % | Invisible on you |
| Hidden Hip | Invisible Bag | Fanny pack, back | 25 | 100 % | Invisible, stacks under any backpack |
| Phantom Pack | Invisible Bag | Back | 50 | 95 % | See-through |
A run bonus cancels slowdowns from the rest of your gear; nothing lifts you past your normal top speed.
#Mythic boots
| Boots | Power | Protection |
|---|---|---|
| Seven-League Boots | Half the endurance drain; they barely wear out | Bite and scratch proof |
| Talaria | Hearing range x1.3 and swings 5 % faster | Bite and scratch proof, weigh 0.1 |
| Deadwalker Treads | Immune to corpse sickness, fully waterproof and windproof | Bite, scratch and bullet proof |
#Mythic gloves
| Gloves | Power | Also |
|---|---|---|
| Gauntlets of Fury | Swing 20 % faster | Bite and scratch proof |
| Gloves of the Unshaken | Panic and stress held at zero | Swing 5 % faster |
| Midas Grips | Hunger and thirst build half as fast | Swing 10 % faster |
| Quicksilver Gloves | The Dextrous trait while worn: moving items between containers takes half the time | Swing 5 % faster |
The powers are applied once every in-game minute (every 7.5 real seconds) and stop the moment you take the item off. If you already have Dextrous, the Quicksilver Gloves change nothing, and taking them off never removes a trait you had before.
#The Gold Desert Eagle
A solid gold .44 hand cannon that kills whatever zombie it hits, boss zombies included (see Boss Zombies).
- Takes the ordinary B-F Magazine (8 rounds) and .44 Magnum rounds.
- Every zombie hit goes down for good. Each shot punches through up to 3 zombies.
- Range 60 tiles, damage 10–20, never jams, and loses condition on only 1 shot in 100,000.
- It is loud: 120 tiles of noise per shot.
- Shoving with it works like any other pistol.
#Quartermaster and Twin Shoulder Holsters
A vanilla shoulder holster holds two pistol magazines. These hold 30 magazines, pistol or rifle, and weigh nothing while worn.
- Quartermaster Shoulder Holster: 30 magazines plus the usual shoulder slot for one pistol.
- Twin Shoulder Holster: 30 magazines, a pistol under each arm (hotbar slots Shoulder Holster Left and Shoulder Holster Right) and a Torch Strap slot for the Micro Torch.
#The M134 Minigun
The heaviest gun on ZA-Z, and the one item in this mod no loot roll gives out: it is not in the random loot, the mythic roll, the kit roll or the explored-ground seed. Instead a handful have been placed by hand around Knox Country. Finding one is up to you.
- Ammo: the game's .308 round (7.62x51mm), plain rounds only; tracers do not feed it.
- No magazine: it holds 100 rounds and keeps topping itself up from the plain rounds you carry anywhere: pockets, bags, the bandoliers or the pack.
- Fire: full auto only, well over ten rounds a second. Raise it and the six barrels spin up with a whirr everyone nearby hears; they keep turning while you aim and wind down when you lower it.
- Hits: each round can pass through up to 3 zombies, out to 32 tiles. It never jams, weighs 9 and makes 300 tiles of noise.
Its kit: the Crossed Bullets Bandoliers, two weightless belts crossed over the chest in the ammo strap slot, and the M134 Ammunition Pack, a camo ammo can on a pack board with a feed chute round the right hip. The pack holds 28 on your back and makes its contents 90 % lighter, but slows your running, more as it fills. Both take .308 rounds only.
#Micro Torch
A pocket torch head with a tight, far-reaching beam: 20 tiles against 15 for the angle-head flashlight, a cone about 57 degrees wide instead of 120, the same battery life, and it weighs 0.1. Clip it to the Twin holster's Torch Strap, or to webbing (left or right), and it lights the way hands-free.
It is rare rather than mythic: it spawns wherever angle-head flashlights do, at a quarter of their chance. Army hangars, army storage, army surplus stores, survivor safehouses and trappers' gear are the best bets.
#Respirator: wear it around your neck, and sixteen skins
Right-click any Half Mask Respirator and choose Wear > Around Neck. It hangs under your chin as Half Mask Respirator (Around Neck) and keeps its filter, but it only protects you, and only uses the filter, while it covers your face. Wear > Cover Face puts it back. The filter recipes (Remove Respirator Filters, Attach Filter to Respirator) work on it around the neck too.
Respirators you find can come in one of sixteen skins: grin, skull jaw, flowers, shark mouth, protea, gold, camo, neon smile, and black, white, red, pink, orange, yellow, olive and purple. The skin stays when you move the mask between face and neck.
#Ankle holster
The vanilla Holster - Ankle also takes a knife, a screwdriver or a wrench on its hotbar slot, drawn on your right calf.
#Hydration packs
From the kit roll: a back pack that holds 40, makes its contents 90 % lighter, carries 3 litres of water and costs 2 % run speed. Designs you can find include the ZA-Z, Biohazard, South Africa, Flowers and Vines, Galaxy and Medic Hydration Packs.
#More from ZA-Z
The other ZA-Z mods: ZA-Z's Essentials, Tattoos and the Tattoo Parlour, ZA-Z's Smoker's Pack and ZA-Z's Tracers (coloured tracer rounds for your .44).