Grow, dry and smoke weed in Project Zomboid: ZA-Z's Smoker's Pack
ZA-Z's Smoker's Pack adds cannabis to Project Zomboid on ZA-Z, from seed packet to smoke. Five strains (Durban Poison, Swazi Gold, Malawi Gold, Kush and Purple Haze) grow like hemp, dry for two in-game days on a plant drying rack, go through a herb grinder, and end up rolled into a joint or a blunt or packed into a glass bong. Each strain calms, cheers and feeds you in its own mix. Everything is world loot: seed packets where seeds are found, buds and gear where tobacco is.
Workshop page: ZA-Z's Smoker's Pack on Steam.
#How do I grow weed in Project Zomboid?
- Find a seed packet, for example a Durban Poison Seed Packet. Reading the back teaches you the hemp growing season. Double-click it (Open Packet of Seeds) for 5 seeds.
- Sow the seeds in a plowed plot, exactly like hemp. The plants look like hemp and need what hemp needs (water, care, the same harvest stage), but grow a quarter faster.
- Mind the calendar. Sow from March to September; April, May and August are the best months, October is risky and December to February are bad. The ZA-Z world started on 9 July 1993.
- Harvest the fresh buds (Fresh Durban Poison and so on). They keep 7 in-game days (about 21 real hours) and are rotten after 14, so dry them quickly.
- Dry them on a large plant drying rack, the one tobacco dries on: up to 20 at a time, two in-game days (about 6 real hours).
- Grind the dried buds with a Herb Grinder (Grind Buds; the grinder is kept). One bud makes a pouch of ground weed, enough for ten joints.
#Joints, blunts and the bong
| Recipe | You need | You get | Strength |
|---|---|---|---|
| Roll a Joint | 1 use of ground weed, Rolling Papers | A joint | x1 |
| Roll a Blunt | 2 uses of ground weed, a Cigar | A blunt | x1.6 |
| Pack the Bong | 1 use of ground weed, the Glass Bong | A packed bong | x1.3 |
To smoke, right-click it and choose Smoke. You need a lighter, matches or a lit candle in your hands or inventory. The bong comes back empty after each hit, ready to pack again. Your character holds it upright by the neck, and everyone around sees the smoke you breathe out.
#What does each strain do?
Numbers are per whole joint on the game's 0 to 100 scales. A blunt counts as 1.6 joints, a bong hit as 1.3, and a half-smoked joint gives half.
| Strain | Feel | Stress | Unhappiness | Boredom | Panic | Tiredness | Hunger | Drunkenness |
|---|---|---|---|---|---|---|---|---|
| Durban Poison | Clear and busy | -15 | -15 | -30 | -10 | -6 | +5 | +4 |
| Swazi Gold | Happy and chatty | -15 | -28 | -18 | -15 | 0 | +10 | +6 |
| Malawi Gold | Slow and strong | -25 | -20 | -15 | -28 | +5 | +8 | +12 |
| Kush | Heavy, couch-bound | -30 | -15 | -10 | -40 | +12 | +16 | +10 |
| Purple Haze | Dreamy, big munchies | -20 | -32 | -25 | -20 | +3 | +14 | +8 |
Durban Poison is the only strain that wakes you up; Kush is the panic killer but leaves you tired and starving. Drunkenness is the little wobble: a blunt of Malawi Gold adds almost 20.
#Where do seeds, buds and the kit spawn?
Every piece of the pack spawns next to the vanilla thing it resembles, at a share of that item's own chance. The strain is random.
- Seed packets: everywhere hemp seed packets turn up, at the same chance (drug shacks, police evidence rooms, the university art rooms, stashes under floor planks). At half the chance of a tomato seed packet in farm and garden stores, homesteads, seed bags, car glove boxes and on dead farmers. Farm produce storage has them too.
- Dried buds: with loose tobacco, at 20 % of its chance.
- Joints: with cigarette packs, at 10 %.
- Blunts: with cigars, at 20 %.
- Glass Bong and Herb Grinder: with smoking pipes, at 25 % and 50 %.
- Stash Tin: with rolling papers, at 25 %.
- Leaf Tie-Dye T-Shirt and 420 Bucket Hat: with the vanilla tie-dye T-shirt and bucket hat, at 25 %.
Containers opened before the pack arrived on 30 September 2026 kept their old loot; they pick up the new items at the next loot respawn.
#The extras
- Stash Tin: a small tin with a green lid. Holds 2, makes its contents 60 % lighter, and only takes the kit: seeds, buds, joints, blunts, a packed bong, the grinder, rolling papers, lighters and matches.
- Herb Grinder: a two-piece metal grinder, never used up.
- Glass Bong: a water pipe with a steel bowl.
- Leaf Tie-Dye T-Shirt: hand-dyed in green, gold and purple, with a big leaf on the chest.
- 420 Bucket Hat: olive, with 420 across the front.
#Tips
- Watch the month: sow before the end of September, or the next window only opens in March.
- Keep a Herb Grinder and a stack of Rolling Papers in the Stash Tin; the whole kit weighs next to nothing.
- Kush before a fight you cannot avoid: it takes 40 off panic per joint.
#More from ZA-Z
The other ZA-Z mods: ZA-Z's Essentials, ZA-Z's Gear and Clothing (mythic bags and weapons), Tattoos and the Tattoo Parlour and ZA-Z's Tracers.